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Time Navigation in a Virtual Environment using Tangible Interactions: application to the domain of History of Science and Technology.

, , , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)

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Time Navigation in a Virtual Environment using Tangible Interactions: application to the domain of History of Science and Technology., , , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion., , and . VRST, page 257-258. ACM, (2008)Simulations of a Computational Model for a Virtual Medical Assistant., , , , , and . ICAART (1), page 94-105. SCITEPRESS, (2022)A control layer for a Peer-to-Peer middleware using behavior semantics., , , and . ICCP, page 155-162. IEEE, (2015)Integrating Knowledge from Virtual Reality Environments to Learning Scenario Models - A Meta-modeling Approach., , and . CSEDU (1), page 254-259. INSTICC Press, (2009)Tangible Interactions to Navigate Through Space and Time Inside a Virtual Environment., , , and . EuroXR, volume 13105 of Lecture Notes in Computer Science, page 39-50. Springer, (2021)Cognitive embodied conversational agents in virtual learning environment., and . ICM, page 1-4. IEEE, (2017)An industrial approach to design compelling VR and AR experience., , , , and . ERVR, volume 8649 of SPIE Proceedings, page 864907. SPIE, (2013)Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment., and . International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 201-204. Springer, (2001)Impact of Public Lighting Intensity on the Feeling of Safety in Virtual Reality., , , , , and . UbiComp/ISWC Adjunct, page 159-162. ACM, (2022)