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Maximizing system's total accrued utility value for parallel and time-sensitive applications.

, , , and . IPCCC, page 1-8. IEEE Computer Society, (2014)

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An LOD Control Interface for an OpenGL-based Softbody Simulation Framework., and . SCSS (1), page 539-543. Springer, (2008)Simulating "Visual" Writer Identification of Hand-Written Documents Using Inexpensive Signal Processing Techniques (abstract)., and . HSC, page 47. The Society for Modeling and Simulation International (SCS), (2009)Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future?, and . GRAPP, page 393-398. INSTICC Press, (2009)Demo: Spatial UI experience and projection mapping on stage with ISSv2., , , and . GEM, page 1-2. IEEE, (2015)Real-time modeling and physical-based animation of a jellyfish from softbody in OpenGL., and . C3S2E, page 123-124. ACM, (2012)HCI in performance arts and the case of Illimitable Space System's multimodal interaction and visualization., , , and . SIGGRAPH Asia Art Papers, page 8:1-8:11. ACM, (2015)Model Feasible Interactions in Distributed Real-Time Systems., , and . Formal Modeling: Actors, Open Systems, Biological Systems, volume 7000 of Lecture Notes in Computer Science, page 144-168. Springer, (2011)Teaching Physical Based Animation via OpenGL Slides., , and . SCSS, page 483-488. Springer, (2009)Hands-on: rapid interactive application prototyping for media arts and performing arts in illimitable space., , , and . SIGGRAPH Studio, page 8:1-8:33. ACM, (2019)Writer Identification Using Inexpensive Signal Processing Techniques., , and . SCSS, page 437-441. Springer, (2009)