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Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment., , , , , , и . SIGGRAPH Emerging Technologies, стр. 2:1-2:2. ACM, (2020)Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study., , , , , и . VR Workshops, стр. 727-728. IEEE, (2020)Real Time Remapping of a Third Arm in Virtual Reality., , , , , и . ICAT-EGVE, стр. 57-64. Eurographics Association, (2019)Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game., , , , и . VSMM, стр. 1-8. IEEE, (2017)WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception., , , , , , и . ICAT-EGVE, стр. 1-9. Eurographics Association, (2020)Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms., , , , , , , и . AIVR, стр. 25-32. IEEE, (2019)Sensory Attenuation With a Virtual Robotic Arm Controlled Using Facial Movements., , , , , и . IEEE Trans. Vis. Comput. Graph., 30 (7): 4023-4038 (июля 2024)Physiological-based Dynamic Difficulty Adaptation in a Theragame for Children with Cerebral Palsy., , и . PhyCS, стр. 164-171. SciTePress, (2015)Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User., , , , , , , и . AHs, стр. 121-130. ACM, (2022)Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm., , , , , , , и . VR, стр. 1175-1176. IEEE, (2019)