Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers., and . DiGRA Conference, Digital Games Research Association, (2013)Testing Incremental Difficulty Design in Platformer Games., , , , and . CHI, page 5109-5113. ACM, (2017)Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2., , , , , and . CHI PLAY, page 721-726. ACM, (2015)Understanding Player Attitudes Towards Digital Game Objects., , , , and . CHI PLAY, page 709-714. ACM, (2015)Crushed it!: Interactive Floor Demonstration., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games., , , , and . CHI, page 1-14. ACM, (2020)Time's up: studying leaderboards for engaging punctual behaviour., , , and . Gamification, page 26-33. ACM, (2013)Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC)., , , , and . Graphics Interface, page 28:1-28:9. Canadian Human-Computer Communications Society / ACM, (2019)CHI PLAYGUE: A Mobile Conference Networking Game., , and . ISS, page 449-452. ACM, (2016)Towards Understanding the Importance of Co-Located Gameplay., and . CHI PLAY, page 733-738. ACM, (2015)