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3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide.

, , and . XR (1), volume 13445 of Lecture Notes in Computer Science, page 249-260. Springer, (2022)

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i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums., , , , , , , , and . EuroMed (1), volume 11196 of Lecture Notes in Computer Science, page 90-100. Springer, (2018)Optimal itinerary planning for mobile agents-based management.. GLOBECOM, page 5. IEEE, (2005)Implementing a highly scalable and adaptive agent-based management framework., , , and . GLOBECOM, page 1458-1462. IEEE, (2000)A scheme for on-site service provision in pervasive assistive environments., , , , and . PETRA, ACM, (2009)Remote Synchronous Interaction in Mixed Reality Gaming Worlds., , , and . MMVE@MMSys, page 13-15. ACM, (2018)Deploying Thick Mobile Clients Using Thin Client Architecture: A Case in Mobile Tourist Guides., , , and . WSKS (2), volume 19 of Communications in Computer and Information Science, page 635-640. Springer, (2008)A Location-Based Mobile Guide for Gamified Exploration, Audio Narrative and Visitor Social Interaction in Cultural Exhibitions., , and . HCI (39), volume 1582 of Communications in Computer and Information Science, page 247-255. Springer, (2022)Clustering of Mobile Ad Hoc Networks: An Adaptive Broadcast Period Approach., , , and . ICC, page 4034-4039. IEEE, (2006)Increasing interactivity in IPTV using MPEG-21 descriptors., , , , and . AIAI, volume 247 of IFIP, page 65-72. Springer, (2007)An Iterated Local Search Approach for Multiple Itinerary Planning in Mobile Agent-Based Sensor Fusion., , , and . MSN, page 1-7. IEEE Computer Society, (2015)