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Procedural feature generation for volumetric terrains using voxel grammars.

, , and . Entertain. Comput., (2018)

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Procedural feature generation for volumetric terrains., , and . SIGGRAPH Posters, page 64:1-64:2. ACM, (2017)CoLa-SDF: Controllable Latent StyleSDF for Disentangled 3D Face Generation., , , , and . CVPR Workshops, page 2852-2861. IEEE, (2024)Content Generation for Serious Games., and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 174-188. (2015)Generating Diverse 3D Reconstructions from a Single Occluded Face Image., and . CVPR, page 1537-1547. IEEE, (2022)Gate-variants of Gated Recurrent Unit (GRU) neural networks., and . MWSCAS, page 1597-1600. IEEE, (2017)RankGAN: A Maximum Margin Ranking GAN for Generating Faces., , , and . ACCV (3), volume 11363 of Lecture Notes in Computer Science, page 3-18. Springer, (2018)QL-BT: Enhancing behaviour tree design and implementation with Q-learning., and . CIG, page 1-8. IEEE, (2013)Procedural feature generation for volumetric terrains using voxel grammars., , and . Entertain. Comput., (2018)3DFaceFill: An Analysis-By-Synthesis Approach to Face Completion., and . WACV, page 1224-1233. IEEE, (2022)Procedural generation of features for volumetric terrains using a rule-based approach.. Bournemouth University, Poole, UK, (2021)British Library, EThOS.