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Applying the Adaptive Learning Material Producing Strategy to Group Learning., , , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 39-49. Springer, (2006)Applying Concept Map to Game-Base Concept Assessment., , , and . Int. J. Interact. Mob. Technol., 14 (6): 159-170 (2020)A Web-Based Virtual Reality Physics Laboratory., , , and . ICALT, page 455. IEEE Computer Society, (2003)Effective Two-Phase Cooperative Learning on the WWW., , , and . J. Inf. Sci. Eng., 22 (2): 425-446 (2006)Using VR Technology to Support the Formation of Cooperative Learning Groups., , , and . ICALT, page 37-41. IEEE Computer Society, (2003)An Efficient Connectivity Compression for Triangular Meshes., , , and . ACIS-ICIS, page 583-588. IEEE Computer Society, (2005)A Real-Time Edge-based Compression/Decompression for 3D Models., , , and . Computer Graphics and Imaging, page 37-42. IASTED/ACTA Press, (2005)Octree Subdivision Using Coplanar Criterion for Hierarchical Point Simplification., , , , and . PSIVT, volume 4319 of Lecture Notes in Computer Science, page 54-63. Springer, (2006)A Comparative Study of Zernike Moments., and . Web Intelligence, page 516-519. IEEE Computer Society, (2003)Interactive and Collaborative Virtual Learning Environment: Virtual Wildlife Park., , , and . ICDCS Workshops, page 622-. IEEE Computer Society, (2003)