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Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing., , and . CEC, page 1956-1963. IEEE, (2017)Optimising Level Generators for General Video Game AI., , , and . CoG, page 1-8. IEEE, (2019)A Local Approach to Forward Model Learning: Results on the Game of Life Game, , , , , , , and . 2019 IEEE Conference on Games (CoG), page 1--8. (August 2019)Studying General Agents in Video Games from the Perspective of Player Experience., , , and . AIIDE, page 217-223. AAAI Press, (2020)Tribes: A New Turn-Based Strategy Game for AI Research., , , , and . AIIDE, page 252-258. AAAI Press, (2020)TAG: A Tabletop Games Framework., , , , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing., , , , and . CoG, page 1-8. IEEE, (2021)Discrete versus Ordinal Time-Continuous Believability Assessment., , , , and . ACII (Workshops and Demos), page 1-7. IEEE, (2021)General video game playing escapes the no free lunch theorem., , and . CIG, page 17-24. IEEE, (2017)General video game rule generation., , , and . CIG, page 170-177. IEEE, (2017)