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Experiential Learning in Virtual Worlds - A Case Study for Entrepreneurial Training., , and . AMCIS, page 352. Association for Information Systems, (2010)Tchibo Goes Global: Implementing a Hybrid Franchising Strategy at Germany's Leading Coffee Retailer, and . Global Business and Organizational Excellence, 35 (2): 18--30 (January 2016)Towards Semi-Virtual Design Thinking - Creativity in Dispersed Multicultural and Multidisciplinary Innovation Project Teams., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)Towards User2Machine Model for Higher Education - Enforced by Covid19 Pandemic., , and . ICL (2), volume 634 of Lecture Notes in Networks and Systems, page 163-171. Springer, (2022)Experiential Learning in Second Life., and . AMCIS, Association for Information Systems, (2011)Rahmen für eine Governance in Open-Source-Projekten., and . GeNeMe, page 39-50. Technische Universität Dresden, (2005)Fostering Visibility, Commitment and Trust on Digital Platforms: Insights into Personal Engagement Platforms from the DACH Region., , , and . HICSS, page 1-10. ScholarSpace, (2021)Online Communities for Customer Relationship Management on Financial Stock Markets - A Case Study from a Project at the Berlin Stock Exchange., and . AMCIS, page 76. Association for Information Systems, (2007)An Approach to Ad-hoc Messaging Networks Using Time Shifted Propagation., , , and . Int. J. Interact. Mob. Technol., (2007)Creativity Drivers: Design Principles for Virtual Creative Collaboration., , and . PACIS, page 165. (2022)