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A study on the impact of gamification on students' behavior and performance through learning paths.

, , , and . ICALT, page 84-86. IEEE, (2020)

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Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach., , and . Data Analytics Approaches in Educational Games and Gamification Systems, Springer, (2019)5W2H Framework: a guide to design, develop and evaluate the user-centered gamification., , and . IHC, page 14:1-14:10. ACM, (2016)Tailored gamification: A review of literature., , , and . Int. J. Hum. Comput. Stud., (2020)Analysing gamification elements in educational environments using an existing Gamification taxonomy., , , , , , , , , and . CoRR, (2020)Gamification and Policy Compliance: Results from an Online Vignette Experiment in the Context of Social Distancing for Public Health Security., , and . HICSS, page 2943-2952. ScholarSpace, (2023)Does gamification matter?: a systematic mapping about the evaluation of gamification in educational environments., , , and . SAC, page 2006-2012. ACM, (2018)User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application., , and . Interact. Comput., 31 (5): 425-445 (2019)Gamified scaffolding in formal education: A scoping review., , , and . HICSS, page 5144-5153. ScholarSpace, (2024)GamiCSM: relating education, culture and gamification - a link between worlds., , , , , , , , and . IHC, page 18:1-18:10. ACM, (2020)Playing it safe: A literature review and research agenda on motivational technologies in transportation safety., , and . Reliab. Eng. Syst. Saf., (2022)