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Coordinated Motion Planning: Reconfiguring a Swarm of Labeled Robots with Bounded Stretch, , , , и . SIAM J. Comput., 48 (6): 1727--1762 (2019)Area-Optimal Simple Polygonalizations: The CG Challenge 2019, , , , и . CoRR, (2021)Path Puzzles: Discrete Tomography with a Path Constraint is Hard., , , , , и . Graphs Comb., 36 (2): 251-267 (2020)A Novel Routing Algorithm for k-Ary n-Cube Interconnection Networks., и . Int. J. High Speed Comput., 8 (1): 81-92 (1996)Online searching with turn cost., , и . Theor. Comput. Sci., 361 (2-3): 342-355 (2006)Classic Nintendo games are (computationally) hard., , , и . Theor. Comput. Sci., (2015)Area-Optimal Simple Polygonalizations: The CG Challenge 2019., , , , и . ACM J. Exp. Algorithmics, (2022)Complexity of Solo Chess with Unlimited Moves., , , , , и . CoRR, (2023)An end-to-end approach to making self-folded 3D surface shapes by uniform heating., , , , , , , , и . ICRA, стр. 1466-1473. IEEE, (2014)Basic network creation games., , , и . SPAA, стр. 106-113. ACM, (2010)