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Haptic Helmet for Emergency Responses in Virtual and Live Environments., , и . HCI (46), том 12428 из Lecture Notes in Computer Science, стр. 3-11. Springer, (2020)Does gamification affect knowledge-sharing behavior? The mediating role of intrinsic satisfaction needs., , и . Online Inf. Rev., 48 (2): 354-373 (2024)Visual Abstraction with Culture., , , и . Instinctive Computing Workshop, том 5897 из Lecture Notes in Computer Science, стр. 47-57. Springer, (2009)Sound Recognition., и . Instinctive Computing Workshop, том 5897 из Lecture Notes in Computer Science, стр. 16-34. Springer, (2009)Informedia@TRECVID 2013., , , , , , , , , и 15 other автор(ы). TRECVID, National Institute of Standards and Technology (NIST), (2013)Millimeter wave low-profile relay antennas for 5G full duplex self-interference suppression., , , и . ICSPCC, стр. 1-4. IEEE, (2017)Tractable Local Equilibria in Non-Concave Games., , , , и . CoRR, (2024)User Response in Ad Auctions: An MDP Formulation of Long-Term Revenue Optimization., , , и . CoRR, (2023)Third-Party Data Providers Ruin Simple Mechanisms., , , , , и . CoRR, (2018)Multi-Item Mechanisms without Item-Independence: Learnability via Robustness., , и . EC, стр. 715-761. ACM, (2020)