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Challenges for End-User Development in Intelligent Environments.

, and . End User Development, Springer, (2006)

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Persuasion in ambient intelligence., , , and . J. Ambient Intell. Humaniz. Comput., 1 (1): 43-56 (2010)Developing an Adaptive Memory Game for Seniors., and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 170-181. Springer, (2008)Challenges for End-User Development in Intelligent Environments., and . End User Development, Springer, (2006)Keeping in touch with the family: home and away with the ASTRA awareness system., , , , , and . CHI Extended Abstracts, page 1351-1354. ACM, (2004)Everyday Automation Experience: Non-Expert Users Encountering Ubiquitous Automated Systems., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Awareness of Daily Life Activities., , , , and . Awareness Systems, Springer, (2009)Enhancing physical activity through context-aware coaching., , , , and . PervasiveHealth, page 187-190. ACM, (2018)Awareness systems: known results, theory, concepts and future challenges., , and . CHI Extended Abstracts, page 2128-2129. ACM, (2005)A Group Intervention to Improve Physical Activity at the Workplace., , , , , , and . PERSUASIVE, volume 11433 of Lecture Notes in Computer Science, page 322-333. Springer, (2019)Can You Be Persuaded? Individual Differences in Susceptibility to Persuasion., , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 115-118. Springer, (2009)