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Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching., , , , и . QoMEX, стр. 1-6. IEEE, (2022)SensiBlend: Sensing Blended Experiences in Professional and Social Contexts., , , , и . UbiComp/ISWC Adjunct, стр. 491-495. ACM, (2021)RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels., , , , и . CHI, стр. 513:1-513:15. ACM, (2021)Annotation Tool for Precise Emotion Ground Truth Label Acquisition while Watching 360° VR Videos., , , и . AIVR, стр. 371-372. IEEE, (2020)A Story to Go, Please., , , , и . ICIDS, том 6432 из Lecture Notes in Computer Science, стр. 74-85. Springer, (2010)Automated Legal Assessment in OWL 2, , , , и . Legal Knowledge and Information Systems. Jurix 2008: The 21st Annual Conference, IOS Press, (декабря 2008)Photographer paths: sequence alignment of geotagged photos for exploration-based route planning., , и . CSCW, стр. 985-994. ACM, (2013)Evaluating NFC and touchscreen interactions in collaborative mobile pervasive games., и . Mobile HCI, стр. 522-527. ACM, (2013)NaviBike: Comparing Unimodal Navigation Cues for Child Cyclists., , , , и . CHI, стр. 620. ACM, (2019)User Experience Design Professionals' Perceptions of Generative Artificial Intelligence., , , , , и . CHI, стр. 381:1-381:18. ACM, (2024)