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A pipeline for multiparty volumetric video conferencing: transmission of point clouds over low latency DASH., , , , , , and . MMSys, page 341-344. ACM, (2020)Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication., , , , , and . ACM Multimedia, page 3094-3103. ACM, (2022)Efficient, QoE aware delivery of 360° videos on VR headsets over mobile links., , , , and . VALUETOOLS, page 156-163. ACM, (2020)Enhancement Layer Inter Frame Coding for 3D Dynamic Point Clouds., and . GEM, page 332-337. IEEE, (2018)Mediascape XR: A Cultural Heritage Experience in Social VR., , , , , , , , and . ACM Multimedia, page 6955-6957. ACM, (2022)Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds., , , , , and . QoMEX, page 1-6. IEEE, (2022)A Collaborative VR Murder Mystery using Photorealistic User Representations., , , , , , , , , and 10 other author(s). VR Workshops, page 766. IEEE, (2021)Influence of Narrative Elements on User Behaviour in Photorealistic Social VR., , , , , and . MMVE@MMSys, page 1-7. ACM, (2021)User Centered Adaptive Streaming of Dynamic Point Clouds with Low Complexity Tiling., , , and . ACM Multimedia, page 3669-3677. ACM, (2020)A Color-Based Objective Quality Metric for Point Cloud Contents., , and . QoMEX, page 1-6. IEEE, (2020)