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Low Viscosity Flow Simulations for Animation., , , and . Symposium on Computer Animation, page 9-18. Eurographics Association, (2008)An interface for sketching 3D curves., , , , and . SI3D, page 17-21. ACM, (1999)Extended Galilean invariance for adaptive fluid simulation., , , , and . Symposium on Computer Animation, page 213-221. The Eurographics Association, (2004)Modeling and editing flows using advected radial basis functions., , and . Symposium on Computer Animation, page 223-232. The Eurographics Association, (2004)Stochastic Gradient Methods with Layer-wise Adaptive Moments for Training of Deep Networks., , , , , , , , and . CoRR, (2019)Real-Time High Dynamic Range Texture Mapping., , , and . Rendering Techniques, page 313-320. Springer, (2001)Interactive fluid-particle simulation using translating Eulerian grids., , and . SI3D, page 15-22. ACM, (2010)NeMo: a toolkit for building AI applications using Neural Modules, , , , , , , , , and 4 other author(s). (2019)cite arxiv:1909.09577Comment: 6 pages plus references.Rendering tons of sand., , , and . SIGGRAPH Sketches, page 27. ACM, (2007)Dynamic execution tracing of physical simulations.. SIGGRAPH Sketches, page 19. ACM, (2007)