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Rapid interactive real-time application prototyping for media arts and stage performance.

, , , and . SIGGRAPH Asia Courses, page 14:1-14:11. ACM, (2015)

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Simulating "Visual" Writer Identification of Hand-Written Documents Using Inexpensive Signal Processing Techniques (abstract)., and . HSC, page 47. The Society for Modeling and Simulation International (SCS), (2009)Object-Oriented Intensional Programming: Intensional Classes Using Java and Lucid, , and . CoRR, (2009)HCI in performance arts and the case of Illimitable Space System's multimodal interaction and visualization., , , and . SIGGRAPH Asia Art Papers, page 8:1-8:11. ACM, (2015)Toward Policy-Based Dynamic Context-Aware Adaptation Architecture for Web Service Composition., , , , and . C3S2E, page 23:1-23:6. ACM, (2014)Demo: Spatial UI experience and projection mapping on stage with ISSv2., , , and . GEM, page 1-2. IEEE, (2015)Teaching Physical Based Animation via OpenGL Slides., , and . SCSS, page 483-488. Springer, (2009)Simple Dynamic Key Management in SQL Randomization., , and . NTMS, page 1-5. IEEE, (2009)The use of Containers in OpenGL, ML and HPC for Teaching and Research Support., , , , and . SIGGRAPH Posters, page 49:1-49:2. ACM, (2023)Hands-on: rapid interactive application prototyping for media arts and performing arts in illimitable space., , , and . SIGGRAPH Studio, page 8:1-8:33. ACM, (2019)Objective Lucid - First Step in Object-Oriented Intensional Programming in the GIPSY., and . PLC, page 22-28. CSREA Press, (2005)