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Keep Your Stakeholders Engaged: Interactive Vision Videos in Requirements Engineering.

, and . RE Workshops, page 51-57. IEEE, (2021)

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How to Identify Changing Contexts of Use with Creativity Workshops--An Experience Report, , , and . IFIP Conference on Human-Computer Interaction, page 88--97. Springer, (2021)All Eyes on Traceability: An Interview Study on Industry Practices and Eye Tracking Potential., and . RE, page 77-88. IEEE, (2023)Supporting Shared Understanding in Asynchronous Communication Contexts., , , and . REFSQ, volume 13975 of Lecture Notes in Computer Science, page 39-55. Springer, (2023)Keep Your Stakeholders Engaged: Interactive Vision Videos in Requirements Engineering., and . RE Workshops, page 51-57. IEEE, (2021)Enriching Vision Videos with Text: An Eye Tracking Study., , , and . RE, page 77-87. IEEE, (2022)"Do you have Time for a Quick Call?": Exploring Remote and Hybrid Requirements Engineering Practices and Challenges in Industry., , , , and . RE, page 43-54. IEEE, (2024)Towards Collaborative Vision Video Production: How to Integrate Different Stakeholders., , , and . HCSE, volume 13482 of Lecture Notes in Computer Science, page 163-176. Springer, (2022)What you see is what you trace: a two-stage interview study on traceability practices and eye tracking potential., , and . Requir. Eng., 29 (3): 329-355 (September 2024)Flexible multi-node simulation of cellular mobile communications: the Vienna 5G System Level Simulator., , , , , , , , and . EURASIP J. Wirel. Commun. Netw., (2018)Encouraging Asynchronous Crowd Discussions Using an Interactive Video Player., , and . REW, page 115-121. IEEE, (2023)