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Combining content-based and collaborative filters in an online newspaper, , , , , , , , , and 1 other author(s). In Proceedings of ACM SIGIR Workshop on Recommender Systems, (1999)Implicit Interest Indicators, , , , , , , and . (2000)Improving Multimedia Streaming with Content-Aware Video Scaling., and . JCIS, page 1021-1024. JCIS / Association for Intelligent Machinery, Inc., (2002)Game Player Response Times versus Task Dexterity and Decision Complexity., , and . CHI PLAY (Companion), page 277-281. ACM, (2020)A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation., and . CHI PLAY (Companion), page 355-359. ACM, (2020)Uniquitous: Implementation and evaluation of a cloud-based game system in Unity., and . GEM, page 1-6. IEEE, (2015)Inferring Queue Sizes in Access Networks by Active Measurement., , , , and . PAM, volume 3015 of Lecture Notes in Computer Science, page 227-236. Springer, (2004)Three-year Trends in YouTube Video Content and Encoding., , and . SIGMAP, page 15-22. SCITEPRESS, (2021)The Effects of a Performance Enhancing Proxy on TCP Congestion Control over a Satellite Network., , , , , , , , and . IPCCC, page 325-331. IEEE, (2022)An open source laboratory for operating systems projects., , and . ITiCSE, page 145-148. ACM, (2001)