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A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS.

, , , , and . CHI, page 309-312. ACM, (2013)

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Evaluation of Touch-Based Interface Design for the Elderly Based on Cultural Differences., , and . HCI (29), volume 851 of Communications in Computer and Information Science, page 211-219. Springer, (2018)Robot learning by observation based on Bayesian networks and game pattern graphs for human-robot game interactions., , , and . IROS, page 319-325. IEEE, (2008)Human-demonstration based approach for grasping unknown objects., , , , and . URAI, page 874. IEEE, (2011)DuplicateSpace: Enhancing operability of virtual 3D objects by asymmetric bimanual interaction., and . URAI, page 324-327. IEEE, (2014)I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber., , , and . ITS, page 61-64. ACM, (2009)The effect of active encouragements of situated public display with interactive quiz., , and . ITS, page 449-452. ACM, (2013)AnywhereTouch: Finger Tracking Method on Arbitrary Surface Using Nailed-Mounted IMU for Mobile HMD., , , and . HCI (29), volume 713 of Communications in Computer and Information Science, page 185-191. Springer, (2017)Effect of Aesthetic Design Elements on Tabletop Display Interaction., , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 484-489. Springer, (2011)Effects of Simulator Sickness and Emotional Responses When Inter-pupillary Distance Misalignment Occurs., and . IHSI, volume 903 of Advances in Intelligent Systems and Computing, page 442-447. Springer, (2019)Twosome Coloring: Designing a Playful Coloring System on Dual-sided Transparent Surfaces., , , and . ISS, page 373-378. ACM, (2016)