Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Communication and Shared Understanding in Collaborative Writing. Department of Computer Science, University of Toronto, (1996)Making it Unfamiliar in the "Right" Way: An Empirical Study of Poetic Gameplay., , and . DiGRA Conference, Digital Games Research Association, (2017)The Temporal Window: Explicit Representation of Future Actions in Improvisational Performances., , , , , and . Creativity & Cognition, page 28-38. ACM, (2017)Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience., and . CHI PLAY, page 317-327. ACM, (2017)From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-Based Interactive Story., and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 395-409. Springer, (2023)The paradox of rereading in hypertext fiction., and . HT, page 103-112. ACM, (2012)Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames., and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 148-157. Springer, (2019)Evaluating REAL Users, Using REAL Software, Performing REAL Tasks, in REAL Contexts., , and . HCI (2), page 597-600. Elsevier, (1997)0-444-82183-X."How Do I Restart This Thing?" Repeat Experience and Resistance to Closure in Rewind Storygames., and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 164-177. Springer, (2020)Emotional agency in storygames., and . FDG, page 21:1-21:10. ACM, (2018)