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Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values.

, , , and . ISAmI, volume 153 of Advances in Intelligent and Soft Computing, page 207-211. Springer, (2012)

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On Increasing the Number of Users in (t, n) Threshold Secret Sharing Schemes., and . IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 91-A (8): 2138-2150 (2008)Mobile Image Search via Local Crowd: A User Study., , , and . RTCSA (2), page 109-112. IEEE Computer Society, (2011)978-1-4577-1118-3.Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 549-552. Springer, (2012)Churn resilience in network coding-based anonymous P2P system., , and . ISITA, page 270-274. IEEE, (2012)Analyzing the influence of virtuality on playful social interaction., , and . Multim. Tools Appl., 75 (14): 8289-8317 (2016)A crowdsourcing based mobile image translation and knowledge sharing service., , , , , and . MUM, page 6. ACM, (2010)Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment., , and . GPC, volume 7861 of Lecture Notes in Computer Science, page 234-243. Springer, (2013)Family interaction for responsible natural resource consumption., , , , and . CHI Extended Abstracts, page 2105-2110. ACM, (2012)New lower and upper bounds on Armstrong codes., , and . ACCT, page 1-5. IEEE, (2020)One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities., , , , , , and . HCI (5), volume 9735 of Lecture Notes in Computer Science, page 103-114. Springer, (2016)