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Live Video Streaming with Joint User Association and Caching Placement in Mobile Edge Computing.

, , , , and . ICNC, page 796-801. IEEE, (2020)

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IEEE 802.11n MAC Enhancement and Performance Evaluation., and . Mob. Networks Appl., 14 (6): 760-771 (2009)Super Resolution-Based Beam Selection With Hierarchical Codebook in mmWave Communication., , , and . IEEE Wirel. Commun. Lett., 11 (5): 967-971 (2022)A Chinese restaurant game for learning and decision making in cognitive radio networks., , , and . Comput. Networks, (2015)TreeXGNN: can gradient-boosted decision trees help boost heterogeneous graph neural networks?, , , , , and . ICASSP, page 1-5. IEEE, (2023)Choose Early or Choose Wisely - A Chinese Restaurant Game Approach., and . EAI Endorsed Trans. Serious Games, 3 (9): e1 (2016)Motivating content sharing in mobile social network through collective bidding., , and . WCNC, page 1-6. IEEE, (2018)Exploring the performance of dyslexic children in reciting and writing Chinese characters through the use of electroencephalogram., , , and . iCAST, page 82-86. IEEE, (2017)PSAC: Context-based Purchase Prediction Framework via User's Sequential Actions., , , , and . eCOM@SIGIR, volume 2410 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Combinatorial clock auction for live video streaming in mobile edge computing., , and . INFOCOM Workshops, page 196-201. IEEE, (2018)Improving online game performance over IEEE 802.11n networks., , and . NETGAMES, page 1-2. IEEE, (2010)