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VR-NeRF: High-Fidelity Virtualized Walkable Spaces., , , , , , , , , and 3 other author(s). SIGGRAPH Asia, page 43:1-43:12. ACM, (2023)Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians., , , , , , and . CoRR, (2024)Grid-guided Neural Radiance Fields for Large Urban Scenes., , , , , , , and . CVPR, page 8296-8306. IEEE, (2023)Exact O(N2) Hyper-Parameter Optimization for Gaussian Process Regression., , , , and . MLSP, page 1-6. IEEE, (2020)Online Multi-modal Person Search in Videos., , , , , and . ECCV (12), volume 12357 of Lecture Notes in Computer Science, page 174-190. Springer, (2020)BlockPlanner: City Block Generation with Vectorized Graph Representation., , , , , , and . ICCV, page 5057-5066. IEEE, (2021)OmniCity: Omnipotent City Understanding with Multi-level and Multi-view Images., , , , , , , and . CoRR, (2022)Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production., , , , , , , and . CoRR, (2023)AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representation., , , , , and . ICCV, page 3228-3238. IEEE, (2023)MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond., , , , , , and . ICCV, page 3182-3192. IEEE, (2023)