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Limitations with measuring performance of techniques for abnormality localization in surveillance video and how to overcome them?, , , and . ICVGIP, page 75:1-75:8. ACM, (2016)Towards a Research Agenda for Gameful Creativity., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 393-396. ACM, (2019)EyeK: an efficient dwell-free eye gaze-based text entry system., , and . APCHI, page 215-220. ACM, (2013)Color Blind: A Figma Plugin to Simulate Colour Blindness., , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 286-289. Springer, (2023)Usability Evaluation of Short Dwell-Time Activated Eye Typing Techniques.. HCI (8), volume 12188 of Lecture Notes in Computer Science, page 188-210. Springer, (2020)EmojiCam: Emoji-Assisted Video Communication System Leveraging Facial Expressions., , , , and . HCI (3), volume 12764 of Lecture Notes in Computer Science, page 611-625. Springer, (2021)EV-Pen: Leveraging Electrovibration Haptic Feedback in Pen Interaction., , , and . ISS, page 57-66. ACM, (2016)SHITARA: Sending Haptic Induced Touchable Alarm by Ring-shaped Air vortex., , , , , , , , and . CoRR, (2023)Personalized Navigation that Links Speaker's Ambiguous Descriptions to Indoor Objects for Low Vision People., , , , , , and . HCI (8), volume 12769 of Lecture Notes in Computer Science, page 412-423. Springer, (2021)Blind-Badminton - A Working Prototype to Recognize Position of Flying Object for Visually Impaired Users., , , and . HCI (8), volume 12769 of Lecture Notes in Computer Science, page 494-506. Springer, (2021)