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Emerging Paradigm of IoT Enabled Smart Villages., , , and . ICCE, page 1-6. IEEE, (2022)Human Factors in Cybersecurity: A Scoping Review., , , and . IAIT, page 5:1-5:11. ACM, (2021)University Students' Acceptance and Usage of Generative AI (ChatGPT) from a Psycho-Technical Perspective., , , and . IAIT, page 15:1-15:8. ACM, (2023)Enhancing Cybersecurity Resilience: A Comprehensive Analysis of Human Factors and Security Practices Aligned with the NIST Cybersecurity Framework., , , , , and . IAIT, page 13:1-13:16. ACM, (2023)Hey Alexa ... Examining Factors Influencing the Educational Use of AI-Enabled Voice Assistants During the COVID-19 Pandemic., , and . KST, page 1-6. IEEE, (2023)Gamifying MOOC's a Step in The Right Direction?: A Systematic Literature Review., , and . IAIT, page 2:1-2:10. ACM, (2020)Student Personality, Motivation and Sustainability of Technology Enhanced Learning: A SEM-Based Approach., , , , and . ICACDS, volume 1848 of Communications in Computer and Information Science, page 516-528. Springer, (2023)How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective., , , , and . IEEE Access, (2021)Mapping Gaming Elements with Gamification Categories: Immersion, Achievement, and Social in a MOOC Setting., , and . IIT, page 63-68. IEEE, (2020)Unlocking the Black Box: Exploring the use of Generative AI (ChatGPT) in Information Systems Research., , , and . IAIT, page 17:1-17:9. ACM, (2023)