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Visual juggling: reflective recommendations for observers working with deaf children in design research.

, and . OZCHI, page 53-57. ACM, (2018)

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Overlays and Goggles and Projections, Oh My!: Exploring Public Perceptions of Augmented Reality Technologies., and . OZCHI, page 295-301. ACM, (2019)New and Emerging Technology: Ownership and Adoption., and . SIGMIS-CPR, page 57-66. ACM, (2019)Exploring the Roles and Contributions of Participants as Designers in Projects Utilising Augmented Reality: Doctoral Consortium Abstract.. SIGMIS-CPR, page 170-171. ACM, (2020)Defining AR: Public Perceptions of an Evolving Landscape., and . CHI Extended Abstracts, page 1-8. ACM, (2020)Proposing augmentation of live sporting events with gamification and social sharing., and . OZCHI, page 617-621. ACM, (2017)Taking the 'A' Out of 'AR': Play Based Low Fidelity Contextual Prototyping of Mobile Augmented Reality., and . CHI PLAY (Companion), page 647-653. ACM, (2018)Visual juggling: reflective recommendations for observers working with deaf children in design research., and . OZCHI, page 53-57. ACM, (2018)The Impact of High School Region Socioeconomic Status on Computer Science Student Performance., , and . FIE, page 1-9. IEEE, (2023)Exploring How Students Use an Online Learning Environment., and . SIGCSE, page 1286. ACM, (2021)High School Socioeconomic Neighborhood Status and CS1 Performance., , and . SIGCSE (2), page 1348. ACM, (2023)