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MarkIt: Community Play and Computation to Generate Rich Location Descriptions through a Mobile Phone Game.

, , , , , , , and . HICSS, page 1-10. IEEE Computer Society, (2010)

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"I (don't) think I'll be ok...": Understanding perceived impacts of Internet Outage., , , and . AMCIS, Association for Information Systems, (2017)Anyone for Bowling?: Coalescing for Shared Activities., , , , and . GROUP, page 122-130. ACM, (2014)The doing of doing stuff: understanding the coordination of social group-activities., , , , and . CHI, page 119-128. ACM, (2014)Online Dating Coaches' User Evaluation Strategies., , and . CHI Extended Abstracts, page 1337-1343. ACM, (2016)To move or to remove?: a human-centric approach to understanding gesture interpretation., , and . Conference on Designing Interactive Systems, page 582-591. ACM, (2012)MarkIt: Community Play and Computation to Generate Rich Location Descriptions through a Mobile Phone Game., , , , , , , and . HICSS, page 1-10. IEEE Computer Society, (2010)Media Switching and Media Integration: An Examination of Instant Messaging and IP-Calling Practices., , , and . AMCIS, page 275. Association for Information Systems, (2003)P3-System Designs: A classification of systems that connect People-To-People-To-Geographical-Places., and . AMCIS, page 434. Association for Information Systems, (2004)Checklists, Checklists, Every Where, but not a List to Easily Check: An Exploratory Study of Personal Health Information Management Practices., , and . AMCIS, Association for Information Systems, (2015)Knock, knock! who's there? Putting the user in control of managing interruptions., and . Int. J. Hum. Comput. Stud., (2015)