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Generating Statistically Plausible Body Shape Variations for Perception Studies., , и . MuC, Gesellschaft für Informatik e.V., (2016)Service Innovation for Cyborgs - Human Augmentation as a Self-experiment.. AHFE (8), том 1208 из Advances in Intelligent Systems and Computing, стр. 22-27. Springer, (2020)Body Scanning für Jedermann? Evaluation eines Low-cost Systems., и . MuC (Workshopband), стр. 7-10. De Gruyter Oldenbourg, (2014)Gamification: Auswirkungen auf Usability, Datenqualität und Motivation., и . MuC, стр. 15-24. De Gruyter Oldenbourg, (2014)Evaluation einer ähnlichkeitsbasierten Produktsuche für Kleidung., , , и . MuC, стр. 303-306. De Gruyter Oldenbourg, (2015)Product Experience Wall: A Context-adaptive Outfit Recommender System.. MuC, стр. 367-370. De Gruyter Oldenbourg, (2014)SciencOmat: A Gamified Research Platform for Evaluating Visual Attractiveness., , , и . AHFE (17), том 601 из Advances in Intelligent Systems and Computing, стр. 50-60. Springer, (2017)Der Einfluss des Geschlechts auf das Erleben von Self-Service Systemen.. MuC, стр. 311-314. De Gruyter Oldenbourg, (2014)The Influence of Survey Link Placement on the User Rating., , и . MuC, стр. 743-747. GI / ACM, (2019)Do You Like According to Your Lifestyle? A Quantitative Analysis of the Relation Between Individual Facebook Likes and the Users' Lifestyle., , , и . AHFE (17), том 601 из Advances in Intelligent Systems and Computing, стр. 128-139. Springer, (2017)