Author of the publication

Characterisation of academic journals in the digital age.

, and . Scientometrics, 110 (3): 1333-1350 (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns., and . IE, page 12:1-12:6. ACM, (2014)Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley., , and . SimTecT/ISAGA, volume 10711 of Lecture Notes in Computer Science, page 201-221. Springer, (2016)Data Mining of Missing Persons Data., , , and . FSKD, page 544-548. (2002)Characterisation of academic journals in the digital age., and . Scientometrics, 110 (3): 1333-1350 (2017)Gender Differences when Adopting Avatars for Educational Games., , , , and . ACSW, page 25:1-25:10. ACM, (2021)Using startle probe to compare affect and engagement between a serious game and an online intervention program., , , and . ACSW, page 75. ACM, (2016)Using startle reflex to compare playing and watching in a horror game., , and . ACSW, page 72. ACM, (2016)Recent trends in academic journal growth., and . Scientometrics, 108 (2): 693-716 (2016)Sound Improves Player Performance in a Multiplayer Online Battle Arena Game., , and . ACALCI, volume 8955 of Lecture Notes in Computer Science, page 166-174. Springer, (2015)Gender and the perception of emotions in avatars., and . ACSW, page 62:1-62:8. ACM, (2017)