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Chatterbox Opener: A Game to Support Healthy Communication and Relationships.

, , , , , , and . CHI PLAY Companion, page 43-48. ACM, (2023)

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Mobile Interfaces for Better Living: Supporting Awareness in a Smart Home Environment., , , , , , , and . HCI (7), volume 6767 of Lecture Notes in Computer Science, page 163-172. Springer, (2011)Opportunity in Conflict: Understanding Tension Among Key Groups on the Trail., , , and . CoRR, (2018)Exploring Computer Science Topics with Programmable Smartwatches., , and . SIGCSE, page 440. ACM, (2015)Augmenting Undergraduate Computer Science Education With Programmable Smartwatches., , and . SIGCSE, page 66-71. ACM, (2015)Exergames and Nature., , , , , , , and . NatureHCI@CHItaly, volume 2901 of CEUR Workshop Proceedings, page 8-15. CEUR-WS.org, (2021)Toward Introducing Notification Technology into Distributed Project Teams., , and . ECBS, page 349-356. IEEE Computer Society, (2005)FitAware: Mediating Group Fitness Strategies with Smartwatch Glanceable Feedback., , , and . PervasiveHealth, page 98-107. ACM, (2018)Enabling Opportunistic Navigation in Location-Based Notification Systems., , , , , and . ACHI, page 32-37. IEEE, (2009)Introduction: design and evaluation of notification user interfaces., , and . Int. J. Hum. Comput. Stud., 58 (5): 509-514 (2003)Project management for the 21st century: supporting collaborative design through risk analysis., , and . ACM Southeast Regional Conference (2), page 300-305. ACM, (2005)1-59593-059-0.