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The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?

, , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1681-1690 (2018)

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The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?, , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1681-1690 (2018)Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task., , and . SAP, page 3:1-3:11. ACM, (2017)To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces., , , , , , and . ACM Trans. Graph., 34 (6): 184:1-184:12 (2015)Perception of virtual characters., , and . SIGGRAPH Courses, page 21:1-21:17. ACM, (2019)Evaluating the Uncanny valley with the implicit association test., and . SAP, page 135. ACM, (2015)Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions., , , , and . VR Workshops, page 140-143. IEEE, (2021)Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality., , , , , and . VR Workshops, page 169-170. IEEE, (2020)Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions., , , , , , , , and . EuroVR, volume 12499 of Lecture Notes in Computer Science, page 3-19. Springer, (2020)Social presence and place illusion are affected by photorealism in embodied VR., and . MIG, page 13:1-13:7. ACM, (2019)Investigating perceptually based models to predict importance of facial blendshapes., , , and . MIG, page 2:1-2:6. ACM, (2020)