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Let's get physical: The learning benefits of interacting in digitally augmented physical spaces., and . Comput. Educ., 43 (1-2): 137-151 (2004)Enticing people to interact with large public displays in public spaces, and . Proceedings of INTERACT' 03, Zurich, (2003)Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity., , and . AAAI Spring Symposium: Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance, page 24-29. AAAI, (2005)Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp., , , , , , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 336-353. Springer, (2007)From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table., and . Tabletop, page 73-80. IEEE Computer Society, (2008)Human Computer Interaction, , , , , and . Addison-Wesley, Wokingham, England, (1994)The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing.. USAB, volume 5889 of Lecture Notes in Computer Science, page 1-19. Springer, (2009)Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions?, , , , , , and . CSCL (1), page 335-344. International Society of the Learning Sciences, (2009)May I Interrupt? Diverging Opinions on Proactive Smart Speakers., , , , and . CUI, page 34:1-34:10. ACM, (2021)Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma., , , , , , and . CUI, page 3:1-3:14. ACM, (2022)