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Designing a Home of the Future.. IEEE Pervasive Computing, 1 (2): 76-82 (2002)Recognizing stereotypical motor movements in the laboratory and classroom: a case study with children on the autism spectrum., , и . UbiComp, стр. 71-80. ACM, (2009)Exploring healthy eating among ethnic minority students using mobile technology: Feasibility and adherence., , , , , , , , , и 1 other автор(ы). Health Informatics J., 22 (3): 440-450 (2016)A living laboratory for the design and evaluation of ubiquitous computing technologies., , , , , и . CHI Extended Abstracts, стр. 1941-1944. ACM, (2005)Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research., , , , , и . CHI PLAY, стр. 135-147. ACM, (2019)Just-in-Time Technology to Encourage Incremental, Dietary Behavior Change., , , и . AMIA, AMIA, (2003)Visual Recognition of Multi-Agent Action Using Binary Temporal Relations., и . CVPR, стр. 1056-. IEEE Computer Society, (1999)Experimental Methodology in Pervasive Computing., и . IEEE Pervasive Comput., 10 (2): 94-96 (2011)The KidsRoom., , , , , , , , и . Commun. ACM, 43 (3): 60-61 (2000)Ubiquitous Computing Technology for Just-in-Time Motivation of Behavior Change.. MedInfo, том 107 из Studies in Health Technology and Informatics, стр. 1434-1437. IOS Press, (2004)