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Comm4Dev: Communication Infrastructure for Development., , , and . AFRICOMM, volume 275 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 275-283. Springer, (2018)iCat: an affective game buddy based on anticipatory mechanisms., , , and . AAMAS (3), page 1229-1232. IFAAMAS, (2008)SV4D Architecture: Building Sustainable Villages for Developing Countries., , , , and . AFRICOMM, volume 250 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 99-108. Springer, (2017)Detecting Engagement in HRI: An Exploration of Social and Task-Based Context., , , , , and . SocialCom/PASSAT, page 421-428. IEEE Computer Society, (2012)What You See Is (not) What You Get: A VR Framework for Correcting Robot Errors., , , and . HRI (Companion), page 243-247. ACM, (2023)Behavioural Responses to Robot Conversational Failures., , , , and . HRI, page 53-62. ACM, (2020)Effects of Different Interaction Contexts when Evaluating Gaze Models in HRI., , , , and . HRI, page 131-139. ACM, (2020)Towards Scalability for Federated Identity Systems for Cloud-Based Environments., , and . NTMS, page 1-5. IEEE, (2014)Are emotional robots more fun to play with?, , , and . RO-MAN, page 77-82. IEEE, (2008)Augmented reality dialog interface for multimodal teleoperation., , , , and . RO-MAN, page 764-771. IEEE, (2017)