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An Image Super-Resolution Scheme Based on Compressive Sensing with PCA Sparse Representation.

, , , and . IWDW, volume 7809 of Lecture Notes in Computer Science, page 495-506. Springer, (2012)

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Architecture of Integrated Machine Learning in Low Latency Mobile VR Graphics Pipeline., , , and . SIGGRAPH Asia Technical Briefs, page 41-44. ACM, (2019)Automatically designing an image processing pipeline for a five-band camera prototype using the local, linear, learned (L3) method., , , , , , and . Digital Photography, volume 9404 of SPIE Proceedings, page 940403. SPIE/IS&T, (2015)Efficient Peripheral Flicker Reduction for Foveated Rendering in Mobile VR Systems., , and . VR Workshops, page 803-804. IEEE, (2020)Local Linear Approximation for Camera Image Processing Pipelines., , , and . Digital Photography and Mobile Imaging, page 1-4. Society for Imaging Science and Technology, (2016)An Image Super-Resolution Scheme Based on Compressive Sensing with PCA Sparse Representation., , , and . IWDW, volume 7809 of Lecture Notes in Computer Science, page 495-506. Springer, (2012)A Spectral Estimation Theory for Color Appearance Matching., , and . Color Imaging: Displaying, Processing, Hardcopy, and Applications, page 1-4. Society for Imaging Science and Technology, (2016)Simulating retinal encoding: factors influencing Vernier acuity., , , , , and . HVEI, page 177-181. Society for Imaging Science and Technology, (2017)Phase-Aligned Foveated Rendering for Virtual Reality Headsets., , , and . VR, page 711-712. IEEE Computer Society, (2018)