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Gain Without Pain: Enabling Real-time Environmental Perception on 2x Mobile Devices in Multiplayer Augmented Reality., , и . ICPADS, стр. 514-521. IEEE, (2021)Multi-User Mobile Augmented Reality with ID-Aware Visual Interaction., , , , , и . ACM Trans. Sens. Networks, 20 (1): 20:1-20:23 (января 2024)A Graph Neural Network-Based Approach for Predicting Second Rise of Information Diffusion on Social Networks., , , , и . ChineseCSCW (2), том 1492 из Communications in Computer and Information Science, стр. 352-363. Springer, (2021)CoxRF: Employee Turnover Prediction Based on Survival Analysis., , , , , и . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, стр. 1123-1130. IEEE, (2019)Trine: Cloud-Edge-Device Cooperated Real-Time Video Analysis for Household Applications., , , , , и . IEEE Trans. Mob. Comput., 22 (8): 4973-4985 (августа 2023)DBGE: Employee Turnover Prediction Based on Dynamic Bipartite Graph Embedding., , , , , , и . IEEE Access, (2020)HMSG: Heterogeneous Graph Neural Network based on Metapath Subgraph Learning., , , , и . CoRR, (2021)AIRCODE: Hidden Screen-Camera Communication on an Invisible and Inaudible Dual Channel., , , , , , , и . NSDI, стр. 457-470. USENIX Association, (2021)DiTing: Edge Assisted Real-time ID-aware Visual Interaction for Multi-user Augmented Reality., , , , , и . ICPADS, стр. 737-744. IEEE, (2022)HMSG: Heterogeneous graph neural network based on Metapath SubGraph learning., , , , , , и . Knowl. Based Syst., (ноября 2023)