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Mitigation of Fear Triggers for Image Viewing in Virtual Reality

, , и . Proceedings of the Eurographics Symposium on Virtual Environments (2023), стр. 35--36. The Eurographics Association, (2023)

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Personalized Personal Spaces for Virtual Reality., и . VR, стр. 1128-1129. IEEE, (2019)The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression., , , , , , и . FedCSIS, том 11 из Annals of Computer Science and Information Systems, стр. 663-667. (2017)Experimental Immersive 3D Camera Setup for Mobile Phones, , , и . 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), стр. 881--882. IEEE, (2024)Haptic and Auditory Feedback on Immersive Media in Virtual Reality., , и . VRST, стр. 58:1-58:2. ACM, (2024)Depth Map Improvements for Stereo-based Depth Cameras on Drones., , и . FedCSIS, том 18 из Annals of Computer Science and Information Systems, стр. 341-348. (2019)High quality, low latency in-home streaming of multimedia applications for mobile devices., , , и . FedCSIS, том 2 из Annals of Computer Science and Information Systems, стр. 687-694. (2014)Realtime Ray Tracing for Current and Future Games., , , , и . GI Jahrestagung (1), том P-50 из LNI, стр. 149-153. GI, (2004)Mitigation of Fear Triggers for Image Viewing in Virtual Reality, , и . Proceedings of the Eurographics Symposium on Virtual Environments (2023), стр. 35--36. The Eurographics Association, (2023)15 Years Later: A Historic Look Back at "Quake 3: Ray Traced"., , , и . FedCSIS, том 21 из Annals of Computer Science and Information Systems, стр. 401-412. (2020)