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Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments.

, , , , and . ICGI, page 17-24. IEEE, (2019)

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Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video., , , , , , and . IDEAL (2), volume 12490 of Lecture Notes in Computer Science, page 594-601. Springer, (2020)Virtual Location-Based Indoor Guide., and . SGDA, volume 6944 of Lecture Notes in Computer Science, page 36-48. Springer, (2011)Augmenting Physical Maps: an AR Platform for Geographical Information Visualization., , , , and . Eurographics (Posters), page 31-32. Eurographics Association, (2016)Using Virtual Reality Environments to Predict Pedestrian Behaviour., , , , , , , , and . ISC2, page 508-513. IEEE, (2019)Pedestrian Simulation In SUMO Through Externally Modelled Agents., , , and . ECMS, page 111-118. European Council for Modeling and Simulation, (2021)Communications of the ECMS, Volume 35, Issue 1, June 2021.Towards Player Adaptivity in Mobile Exergames., , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 278-292. Springer, (2017)Building a Prototype for Easy to Use Collaborative Immersive Analytics., , and . ICCS (1), volume 12742 of Lecture Notes in Computer Science, page 628-641. Springer, (2021)Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments., , , , and . ICGI, page 17-24. IEEE, (2019)Serious Pervasive Games., , , , , , , , and . Frontiers Comput. Sci., (2020)Fall-Prevention Exergames Using Balance Board Systems., , , , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 406-426. Springer, (2019)