Author of the publication

Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study.

, , , , , , , , and . AIVR, page 275-282. IEEE, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks., , , , and . ICMR, page 341-345. ACM, (2020)Abnormal Event Detection in Surveillance Videos Using Two-Stream Decoder., , , and . ICME Workshops, page 1-6. IEEE, (2020)Interactive human action search using body language., , , , and . WOCC, page 30-31. IEEE, (2012)Human action recognition and retrieval using sole depth information., , , , and . ACM Multimedia, page 1053-1056. ACM, (2012)Learning Robust Latent Space of Basketball Player Trajectories for Tactics Analysis., , , and . ICME, page 1-6. IEEE, (2022)Monocular 3D Human Pose Estimation with Domain Feature Alignment and Self Training., , , and . ICME, page 1-6. IEEE, (2022)BetterSight: Immersive Vision Training for Basketball Players., , , , and . ACM Multimedia, page 6979-6981. ACM, (2022)Semi-supervised Many-to-many Music Timbre Transfer., , and . ICMR, page 442-446. ACM, (2021)Deep model style: Cross-class style compatibility for 3D furniture within a scene., , , and . IEEE BigData, page 4307-4313. IEEE Computer Society, (2017)Sports Field Registration via Keypoints-aware Label Condition., , , , , , , , and . CVPR Workshops, page 3522-3529. IEEE, (2022)