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Predicting the Performance of Basketball Players Using Automated Personality Mining.

, , , and . AMCIS, Association for Information Systems, (2018)

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GamEducation in einer virtuellen 3D-Umgebung mit Googles Virtual-Reality-Brille Cardboard., , and . GI-Jahrestagung, volume P-246 of LNI, page 1295-1306. GI, (2015)A Design Science Approach to High Immersive Mnemonic E-learning., and . MCIS, page 28. University of Nicosia / AISeL, (2016)Predicting the Performance of Basketball Players Using Automated Personality Mining., , , and . AMCIS, Association for Information Systems, (2018)Immersive Ars Memoria: Evaluating the Usefulness of a Virtual Memory Palace., , and . HICSS, page 1-10. ScholarSpace, (2019)Virtual Memory Palaces: The Impact of Design on the Memorization Performance (Virtuelle Gedächtnispaläste: Der Einfluss der Gestaltung auf die Erinnerungsleistung). Braunschweig University of Technology, Germany, (2021)base-search.net (ftunivbraunschw:oai:https://leopard.tu-braunschweig.de/:dbbs_mods_00069307).An Immersive Memory Palace: Supporting the Method of Loci with Virtual Reality., and . AMCIS, Association for Information Systems, (2017)A Virtual Memory Palace and the User's Awareness of the method of loci., , and . ECIS, (2019)Imaginary Versus Virtual Loci: Evaluating the Memorization Accuracy in a Virtual Memory Palace., , and . HICSS, page 1-9. ScholarSpace / AIS Electronic Library (AISeL), (2018)The Role of Mental Factors for the Design of a Virtual Memory Palace., and . AMCIS, Association for Information Systems, (2018)Evaluation of Icons to Support Safety Risk Monitoring of Autonomous Small Unmanned Aircraft Systems., , and . ICHMS, page 1-6. IEEE, (2024)