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Designing Virtual Training Environments: Does Immersion increase Task Performance?

, , , and . CW, page 125-128. IEEE, (2020)

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Interference measurement of kinect for xbox one., , and . VRST, page 345-346. ACM, (2016)Advanced Supply Chain Information for Rule-Based Sequence Adaptions on a Mixed-Model Assembly Line with Unreliable Just-In-Sequence Deliveries., , , and . MIM, page 1902-1907. International Federation of Automatic Control, (2013)Remote Cross-platform Instructions between MR and VR., , , , and . CW, page 256-259. IEEE, (2023)Virtual Navigation Environment for Blind and Low Vision People., , , and . ICCHP (2), volume 10897 of Lecture Notes in Computer Science, page 114-122. Springer, (2018)Pointing, Pairing and Grouping Gesture Recognition in Virtual Reality., , and . ICCHP-AAATE (1), volume 13341 of Lecture Notes in Computer Science, page 313-320. Springer, (2022)An Accessible Environment to Integrate Blind Participants into Brainstorming Sessions - User Studies., , , and . ICCHP (2), volume 9759 of Lecture Notes in Computer Science, page 587-593. Springer, (2016)Multi-phase wall warner system for real walking in virtual environments., , and . 3DUI, page 223-224. IEEE Computer Society, (2017)Optimized graph extraction and locomotion prediction for redirected walking., and . 3DUI, page 120-129. IEEE Computer Society, (2017)Designing Virtual Training Environments: Does Immersion increase Task Performance?, , , and . CW, page 125-128. IEEE, (2020)Real-time wall outline extraction for redirected walking., , and . VRST, page 72:1-72:2. ACM, (2017)