Author of the publication

Exploring the Characterization and Classification of EEG Signals for a Computer-Aided Epilepsy Diagnosis System.

, , , , , and . BI, volume 11976 of Lecture Notes in Computer Science, page 189-198. Springer, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Exploring the Characterization and Classification of EEG Signals for a Computer-Aided Epilepsy Diagnosis System., , , , , and . BI, volume 11976 of Lecture Notes in Computer Science, page 189-198. Springer, (2019)Web page segmentation, evaluation and applications. (Segmentation de pages web, évaluation et applications).. Pierre and Marie Curie University, Paris, France, (2015)AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality., , , , and . ISMAR Adjunct, page 25-30. IEEE, (2018)A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools., , , , , , and . ISMAR, page 339-350. IEEE, (2019)Articulatory speaker normalisation based on MRI-data using three-way linear decomposition methods., , and . INTERSPEECH, page 2186-2189. ISCA, (2012)Shoot-Out: Exploring HyperNEAT for an optimal Final-Third Approach in Robocup-2D Soccer., , , , and . LA-CCI, page 1-6. IEEE, (2019)AffordIt!: A Tool for Authoring Object Component Behavior in VR., , , and . VR Workshops, page 741-742. IEEE, (2020)Using Machine Learning and Accelerometry Data for Differential Diagnosis of Parkinson's Disease and Essential Tremor., , , and . WEA, volume 1052 of Communications in Computer and Information Science, page 368-378. Springer, (2019)VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool., , , and . VR Workshops, page 809-810. IEEE, (2020)DE.Vi.C.E: Un evento de aprendizaje y desarrollo colaborativo de videojuegos., , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 117-126. CEUR-WS.org, (2014)