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Exploring the Link Between Motivations and Gaming.

, and . EDM, International Educational Data Mining Society (IEDMS), (2019)

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Learning Curve Analysis for Programming, , and . Proceedings of the 2016 ACM Conference on International Computing Education Research - ICER \textquotesingle16, ACM Press, (2016)Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts., , , and . CHI, page 684:1-684:14. ACM, (2021)Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality., , and . CHI, page 51:1-51:14. ACM, (2021)Building Bridges between Learning Analytics, Educational Data Mining and Core Learning Sciences Perspectives., , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Teacher Perspectives on Peer-Peer Collaboration and Education Technologies in Rural Tanzanian Classrooms., , and . COMPASS, page 14-26. ACM, (2021)Community based educational data repositories and analysis tools., , , , and . LAK, page 524-525. ACM, (2017)Designing Appropriate Learning Technologies for School vs Home Settings in Tanzanian Rural Villages., , , , , and . COMPASS, page 9:1-9:11. ACM, (2018)Analyzing the relative learning benefits of completing required activities and optional readings in online courses., , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)Towards Value-Adaptive Instruction: A Data-Driven Method for Addressing Bias in Argument Evaluation Tasks., , and . CHI, page 1-11. ACM, (2020)Exploring the Link Between Motivations and Gaming., and . EDM, International Educational Data Mining Society (IEDMS), (2019)