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Utilizing virtual reality to assist students in learning physics., , , , and . TALE, page 486-489. IEEE, (2017)Utilizing Social Networks and Web 2.0 Technologies in Education., , , and . T4E, page 118-119. IEEE Computer Society, (2015)A methodology for generating natural language paraphrases., and . IISA, page 1-5. IEEE, (2016)An Example-Tracing Tutor for Teaching NL to FOL Conversion., , and . AIAI, volume 339 of IFIP Advances in Information and Communication Technology, page 170-178. Springer, (2010)Teaching Renewable Energy Sources Using 3D Virtual World Technology., , , and . ICALT, page 472-474. IEEE Computer Society, (2015)A Methodology For Drones to Learn How to Navigate And Avoid Obstacles Using Decision Trees., , , , and . IISA, page 1-4. IEEE, (2020)A Factoid based Question Answering System based on Dependency Analysis and Wikidata., , , and . IISA, page 1-7. IEEE, (2021)Zero-Shot Sentiment Analysis Exploring BART Models., , and . BCD, page 192-197. IEEE, (2023)An Innovative Educational Environment Based on Virtual Reality and Gamification for Learning Search Algorithms., , and . T4E, page 110-115. IEEE Computer Society, (2016)Learning outcomes design for Data Science and Internet of Things training programs., , , , , and . IISA, page 1-2. IEEE, (2019)