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Will You be Happier?: Designing a Game that Employs Gifting to Non-player Characters., , , and . HAI, page 338-340. ACM, (2018)From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium., , , , , , , , and . CHI Extended Abstracts, ACM, (2019)An emergent role for TV in social communication., , , , , and . EuroITV, page 19-28. ACM, (2009)Using Eye Tracking to Gain Insight into TV Customer Experience by Markov Modelling., , , , , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 916-921. IEEE, (2019)The Optimiser: monitoring and improving switching delays in video conferencing., , , , and . MoVid@MMSys, page 1:1-1:6. ACM, (2014)Interactive Video Stories from User Generated Content: A School Concert Use Case., , , , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 183-195. Springer, (2012)Eye Gaze Analysis Towards an AI System for Dynamic Content Layout., , , , , and . ICIAP Workshops (1), volume 14365 of Lecture Notes in Computer Science, page 145-156. Springer, (2023)2-IMMERSE: A Platform for Orchestrated Multi-Screen Entertainment., , , , and . TVX (Adjunct), page 71-72. ACM, (2017)Creating personalized memories from social events: community-based support for multi-camera recordings of school concerts., , , , and . ACM Multimedia, page 303-312. ACM, (2011)A Genre-Independent Approach to Producing Interactive Screen Media Narratives., , , and . AAAI Fall Symposium: Intelligent Narrative Technologies, volume FS-07-05 of AAAI Technical Report, page 174-. AAAI Press, (2007)