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EZ phone: persuading mobile users to conserve energy., , , , and . BCS HCI (2), page 7-10. BCS, (2008)Interactive Advertisements in an IoT Era., , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 106-111. Springer, (2016)Designing and evaluating the tabletop game experience for senior citizens., , , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 403-406. ACM, (2008)Interactive Urdu Braille Learning System for Parents of Visually Impaired Students., , and . ASSETS, page 327-328. ACM, (2017)Supporting Pakistani Farmers Through Digital Means: An Exploratory Study., , , , and . CHI Extended Abstracts, page 2299-2305. ACM, (2016)Advancing HCI Research and Education within and across South Asia., , , , , , , , , and 2 other author(s). CHI Extended Abstracts, page 328:1-328:6. ACM, (2023)The new norm: Computer Science conferences respond to COVID-19., , , , and . Scientometrics, 126 (2): 1813-1827 (2021)An AI Chat-Based Solution Aimed to Screen Postpartum Depression., , , , and . INTERACT (2), volume 14143 of Lecture Notes in Computer Science, page 319-328. Springer, (2023)PMD: Designing a Portable Medicine Dispenser for Persons Suffering from Alzheimer's Disease., , , , and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 332-335. Springer, (2010)Children's Lying Behaviour in Interactions with Personified Robots., , , and . BCS HCI, BCS, (2016)