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Divide to Defend: Collusive Security Games., , , , , and . GameSec, volume 9996 of Lecture Notes in Computer Science, page 272-293. Springer, (2016)Frame-Recurrent Video Super-Resolution., , and . CVPR, page 6626-6634. Computer Vision Foundation / IEEE Computer Society, (2018)Creating predictive haptic feedback for obstacle avoidance using a model predictive control (MPC) framework., , , and . Intelligent Vehicles Symposium, page 31-36. IEEE, (2015)Estimating camera intrinsics from motion blur., , , and . CVMP, page 6:1-6:10. ACM, (2014)Federated Visual Classification with Real-World Data Distribution., , and . ECCV (10), volume 12355 of Lecture Notes in Computer Science, page 76-92. Springer, (2020)Comment on "The Geometry of Musical Chords", and . Science, 315 (5810): 330b- (2007)Deep Reinforcement Learning for Dexterous Manipulation with Concept Networks., , , , , , and . CoRR, (2017)Dense Nonrigid Ground Truth for Optical Flow in Real-World Scenes., , , and . CoRR, (2016)Quick, unconstrained, approximate l-shape method., , , , and . SIGGRAPH Posters, page 85:1-85:2. ACM, (2016)Multi-objective optimization for security games., , , , and . AAMAS, page 863-870. IFAAMAS, (2012)