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Understanding How to Expose Clinical-Friendly Drug Cues with Virtual Reality and the Impact on Biofeedback Signals.

, , , , , , , , and . UbiComp/ISWC Adjunct, page 47-49. ACM, (2022)

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CarSafe demo: supporting driver safety using dual-cameras on smartphones., , , , , , , and . UbiComp, page 547. ACM, (2012)Convenience probe: a participatory sensing tool to collect large-scale consumer flow behaviors., , , , , , , and . UbiComp (Adjunct Papers), page 441-442. ACM, (2010)A mobile mediation tool for improving interaction between depressed individuals and caregivers., , , , , , and . Personal and Ubiquitous Computing, 15 (7): 695-706 (2011)No Seeing is Also Believing: Electromagnetic-Emission-Based Application Guessing Attacks via Smartphones., , , , , , , , and . IEEE Trans. Mob. Comput., 22 (2): 1095-1109 (2023)Endophasia: Utilizing Acoustic-Based Imaging for Issuing Contact-Free Silent Speech Commands., , , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (1): 37:1-37:26 (2020)SocialCRC: Enabling socially-consensual rendezvous coordination by mobile phones., , and . Pervasive Mob. Comput., (2016)Using Mobile Phones to Monitor Shopping Time at Physical Stores., , , , and . IEEE Pervasive Comput., 10 (2): 37-43 (2011)Trigger or Treat: Using Technology to Facilitate the Perception of Cravings and Corresponding Cues for Achieving Clinical-friendly Drug Psychotherapy., , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW1): 1-26 (April 2023)Exploring How Neurofeedback Data Visualization Affects User Immersiveness and Experience in Virtual Reality., , , , , and . UbiComp/ISWC Adjunct, page 13-15. ACM, (2022)This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents' Smartphone Addiction through the Sharing of Personal Data with Parents., , , , , , , and . CHI, page 119:1-119:15. ACM, (2022)