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A Survey of Distance Education Challenges and Technologies., , , , , , , , , и 6 other автор(ы). Int. J. Distance Educ. Technol., 1 (1): 1-20 (2003)Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education., , и . Int. J. Gaming Comput. Mediat. Simulations, 1 (2): 32-51 (2009)Generative conversations in game-based learning., и . CSCL (1), стр. 419-428. International Society of the Learning Sciences, (2009)Assessing the Impact of A Structured Argumentation Board on the Quality of Students' Argumentative Writing Skills., , , и . ICCE, том 151 из Frontiers in Artificial Intelligence and Applications, стр. 141-148. IOS Press, (2006)Becoming Chemists through Game-based Inquiry Learning. The Case of Legends of Alkhimia, и . Electronic Journal of e-Learning, 10 (2): 185-198 (2012)Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS)., и . SIGGRAPH Educators Program, ACM, (2003)COGNITO: An Extended Computational Theory of Cognition., , и . Intelligent Tutoring Systems, том 608 из Lecture Notes in Computer Science, стр. 244-251. Springer, (1992)Intelligent Pedagogical Agents with Multiparty Interaction Support., и . IAT, стр. 134-140. IEEE Computer Society, (2004)Designing for the epistemological entailments of physics through game-centered dialogical activity cycles., , , и . ICLS (2), стр. 516-523. International Society of the Learning Sciences, (2008)Automatic Diagnosis of Student Programs in Programming Learning Environments., и . IJCAI, стр. 1102-1107. Morgan Kaufmann, (1999)